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Worktree init is a repo-local bootstrap step for gg_team_manage(add) when gg creates a brand-new native worktree.

Script path

When this feature is in play, gg looks for exactly:
  • .agents/gg/worktree-init.sh
The script is resolved from the new worktree checkout that gg just created for the spawned member.

When gg runs it

gg runs worktree init only when all of these are true:
  • the operation is gg_team_manage(add)
  • worktree_name is set
  • use_existing_worktree is omitted or false
  • gg creates a new native worktree owner session
gg does not run worktree init when:
  • worktree_name is omitted
  • use_existing_worktree=true (existing worktree reuse path)
  • the spawned session inherits the caller’s managed worktree reference as a consumer (no new worktree is created)

Execution contract

  • gg executes ./.agents/gg/worktree-init.sh synchronously.
  • Process cwd is the new worktree root (the same cwd gg sets on the spawned session template for native-owner creation).
  • Missing script is a no-op.
  • If the script exists but fails to spawn or exits non-zero, add-member fails before session creation.
  • On that failure path, gg performs best-effort rollback of the newly created native worktree branch/path for the in-flight add operation.

Hooks vs worktree init

Worktree init is separate from Team Hooks:
  • pre_teammate_add hooks run earlier, before native worktree creation, in the source session cwd.
  • Worktree init runs later, after new native worktree creation, in the new worktree cwd.
  • The Add Agent pre-hook checkbox (run_pre_teammate_add_hooks) controls only hooks and does not disable worktree init.
For Team Hooks contracts, see Configure: Hooks Reference.

Branch-specific behavior

Because the script is resolved from the new worktree checkout, behavior is branch-specific:
  • the branch checked out in the new worktree controls which worktree-init.sh content runs
  • an untracked local script present only in a different checkout does not automatically appear in the new worktree